Are networks prepared for the live virtual reality experience?
This was the year reality became virtual – and it shows no sign of being a passing fad.
This was the year reality became virtual – and it shows no sign of being a passing fad.
For social VR’s small but growing population, anything is possible. The tricky part is figuring out what’s acceptable.
Shipments of virtual reality hardware will "skyrocket" this year and keep climbing through 2020, market analyst IDC said.
Millions of people will buy VR headsets in the coming years to play games and view 3D content, and those sales could spark a real-world war among chip-makers.
AMD wants to make VR headsets lighter while making visuals more realistic with its GPU technology.
If you haven't been paying much attention to virtual reality, now might be a good time to start. In a series of announcements at Mobile World Congress in Barcelona this week, some of the biggest names in smartphones, consumer electronics and social media have given the technology a major boost.
A startup called Eyefluence aims to improve virtual and augmented reality with its eye-tracking technology. After an early glimpse at what the company's tech can do, it seems like a must-have for future headsets.
Smartphones this year are poised to become more interactive, more fun and maybe a little bit smarter than you’d like them to be.
Retail is no longer about having the latest products on shelves in brick-and-mortar stores or having a cool website. Artificial intelligence and virtual reality are the new tools consumers will use to go shopping.
This will be the year millions of gearheads put on VR/AR headsets to explore their alter-egos, play games or watch 3D content.
Virtual reality on Chromebooks? HP thinks it's possible.
HP's Sprout Pro is a souped up version of the original Sprout PC that shipped in late 2014.
Alphabet Inc.'s Google is focusing on virtual reality, creating a new division to work on the technology and moving the head of its product management team to run the operation.
360 video ecosystem is slowly coming together
Sony has bought Softkinetic, a Belgian developer of time-of-flight distance sensors, bringing it the technology to add motion capture to new devices